Today Mark takes a look at the new formation box from BF,
90th Infantry
The new 90th Infantry box has arrived. First spotted last year, it teased 7.62cm Guns and Dianas as well as a new 90th Infantry formation to field them in. Some people were disappointed that the Afrika Corp book lacked these options and it appears BF has listened and now bought them to MW. This article will look at using them as a formation and how they will change the German force. The models themselves wont be covered in this article (mainly because im moving house and havent assembled them yet!).
So without further ado here is the new formation card.
Whats that you say? AT12 guns as Core?
Yup, Germans are now the only force in the game to get an AT12 gun as a core troop. In the world of Chruchills, Valentines and Shermans they will be very useful indeed (not to mention vs the plastic KVs which have been spotted ready for the Eastern Front releases later in the year).
This is the Diana card and it acts as a (slightly) cheaper set of Marders. Yes, you lose 1 AT, and it has basically no armour (lets face it the Marder had very little armour) but it is a bit cheaper. The down side for me is that they come in Platoons of three rather than four with Marders. On the flip side three of these gives a big cost point saving over four Marders and the 7.62cm guns gives a static, long range, high AT back up.
The card shows how you can include it into the support options supplied in Afrika Corp, which is quite a neat way to via the card. Interestingly you could take the Diana in lieu of the Tiger and actually double up with Dianas and Marders (or even two sets of Dianas). The Germans definitely have no issue with mobile (or static AT!).
With the 7.62cm guns being a compulsory core choice, its important to note that you can take them as support in your Afrika Corp forces as well.
List building
Lets take a look at what I think is quite a competive list at 100pts.
90th Inf HQ
Afrika Infantry Platoon with HMG and Mortar
Afrika Infantry Platoon with Mortar
Afrika Infantry Platoon with HMG
Tan3 x 7.62 guns
Support
3 x Dianas
1 x Tiger
4 x Captured 25 Pdrs
1 x Light Scout patrol (full)
Cards
Artillery expert (start ranged in).
Here you have an impressive 3 x inf pltns which I feel is needed for the offensive due to the limited number of assaulting stands in the pltns. The German infantry is a Swiss Army knife with integrated AT, a mortar template as well as bags of DF dice. The 7.62s are a great ambush and have the range to reach out and touch most things on the board. Even at long range Churchill’s Can be cracked and Valentines plus Shermans get quite squishy!
The Diana’s can rip open medium armour but will require cover and some good shoot and scoot rolls to keep the, alive. However always remember a 6 to hit (long range concealed) is the best armour in the game.
The Tiger is your hammer, it’s there to assault and disrupt an enemy plan. Drive into the enemy and consolidate with the infantry onto the objective. Remember a Tiger can assault non pinned 6pdrs with an surprising degree of confidence.
The 25pdrs are used near an obj in defense due to the turn tables and 8 shots DF, but also kick out a respectable template as well as smoke. The command card makes sure they start ranged in on the enemy guns (or tank destroyers). Finally recce rounds out the list and allows you in certain circumstances to be more aggressive and starter closer to the enemy.
Conclusion
The new set adds some interesting options to the German forces both as a new formation and as support for existing forces. What is very interesting indeed is that you can take the 7.62s as support in your Italians forces. Yup that’s right, the Italians may take 2 compulsory German pltns and the 7.62 guns are compulsory in the 90th inf formation. Given the lack of cheap High AT for the Italians I think this could become a competitive auto include in the meta.
Also it’s worth pointing out that if you already own the models you can buy the card seperately from BF website.
For me the 7.62 guns are the stand out choice in the set, giving a cheaper, Flak 88 (I haven’t got much of a use for AT14 in the desert). I’m convinced AT12 is the cost effective sweet spot. Dianas have a degree of the ‘rule of cool’ but for me I’d still not want to leave home without 4 Marders. However I’m open to being convinced and will definitely be running the above list once everything is painted up. AAR to follow….
The list is terribly A-historical,
1) Tigers never served with the 90th
2) A no point in history where Dianas and Tigers fielded on the same battlefield.
Yup but I’m not trying to be historical. You can if you like 🙂
I really hate how another army (in this case italians) uses german cards to unlock the 7.62s which were themselves captured from the russians. Whats next Phil… US Marines using captured Tigers in the pacific?
Isn’t Artillery Expert a British only card? I definitely cant find it in my Afrika Korps card deck and I have even checked the list of cards online here https://www.flamesofwar.com/hobby.aspx?art_id=5617 to make sure that I am not missing it by mistake.
As Matt already said, this PaK is a russian Beutewaffe, so I guess it will be re-released with a russian Crew-Sprue for Ostfront rather soon?
The Russian version of this gun was primarily an EW gun. I’d bet the ZIS-3 would be included, in lieu of this.
Why can’t the 7.62 cm be used as artillery for the 90th ?
I wasn’t trying to make a historic list so not worried about tigers and 7.62s. The option is there to be historic if you wish.
Ivan I may have got the name maybe pinpoint accuracy from memory. Basically does the same as arty expert but is in the German deck.
Artillery Expert enables you to move range in marker after deployment. (And is a british card)
Pinpoint Accuracy gives 2+ Skill on Range In but it is Pz IV tank company only.
I went through all the German cards and cant find any that would have similar effect. Only one that affects ranged in markers is diversionary tactics but that is an opposite effect allowing you to move your opponents Ranged In Marker
Mark Goddard at what point does game play surpass the historical aspect of the game? I believe that Flames of War has jumped the shark (I am sorry, I know that was an American pop culture reference).
Donald,
I think FOW gives you the choice depending what you want to do. I have some historically accurate lists including a new 7th armoured for Lw I am making. However for me I am less bothered. For some it’s very important and the tools are there for you to make a historic list. In fact Duncan is doing that right now with his 90th set and will be writing something on it.
If my historical memory serves me, the 90th Light did fight side by side with Italians at the north end of the Gazala Line, the northern third of Rommel’s defensive line at El Alamein and again in Tunisia (what was left). I also seem to remember that 4 of the original 9 Dianas (they only made 9, 3 plts of 3 each) had been knocked out by the end of El Alamein and the last 5 either broke down or were knocked out on the retreat to Tunisia. Tigers didn’t show up until Rommel got back to Tunisia and all Dianas were dead. I play historical lists more than anything else and it’s what got me into this hobby to begin with. As I’m currently playing Italians in a desert campaign and am allowed 2 German support platoons, I’ll probably include the 7.62 AT guns to go with the PzIII plt of 4 I already have as support.