Today Mark reports on the Flames of War V4 Scottish Nationals
Introduction
Version 4 tournaments
With Version 4 launching back in March, there has been a lot of online discussion over the tournament scene and how things might change in terms of the ‘meta’. For those of you who aren’t quite up to date on the lingo; meta is a term given to the lists and units players use that are the most effective based on their points, abilities and stats. It happens in every games system the world over, some things just work better than others. Naturally, I was intrigued to see how things would pan out up here as we organised out first V4 tournament, with support from Battlefront, and Common Ground Games.
Comparisons to prior times
The Nationals in Scotland have been running on and off for the past decade or so, with the venue changing a few times, before the last organised tournament back in 2015, where Common Ground Games was selected as the ‘official’ venue for tournaments and events. This was largely due to the central location (approximately halfway between Glasgow and Edinburgh), and the amazing gaming space.

Two years ago, we managed to organise a two-day event for a V3 Late-War tournament, which went extremely well. We had twelve players, myself included, attend and play through five missions resulting in a good time all round and what seemed to be a vibrant tournament scene which continued into 2016. But sadly, as with life, when it came to organise this year, we had numerous call-offs and players re-arranging their diaries. Combined with the calendar clash with the UK Team Yankee GT, it was not looking healthy. This was a slight worry, but finally we managed to organise six players for the Saturday and four for the Sunday to play through Late-War, and then Mid-War respectively.
It looks bad on paper, but then you look at 2015, remove myself from the running and realise we had one less player attend the weekend in total than we did then. The scene isn’t dead, it’s all a matter of getting people together. So, how did the weekend go? Read on to find out.
New Winning Conditions
The timing of Phil’s mission updates on the website could not have been better (or is that worse?), as we agreed prior to the event to play through the errata missions, instead of the ones in the book, and see if they made a difference to results. And I assure you, they did. The feedback from the event gathered afterwards showed that the majority of players thought that the updated winning conditions had a positive impact on their enjoyment of the tournament, and you can see that when we discuss the results, at the end of the article.
The players and their lists
As mentioned, we had six players and were hopeful of a good spread across the field. Unfortunately, the Allies seemed to be the best represented on the day, with five players electing to take Allied forces, and only one taking Germans. We saw all manner of army on Saturday, including the Armoured Train. I will also add here that out of all of our players, three of them were experienced tournament players, two had attended tournaments in the past in a casual way, and one was brand new to tournaments. I’ll leave it up to you all to work out who was who based on the standings at the end.
Player 1 – Brian Wilson – US 3rd Division Tank Company (Bridge at Remagen)
HQ | Tank Company HQ
1x M4A3E2 Jumbo |
130 |
Combat | Tank Platoon
1x M4A3 (76mm), 3x M4A3 (Uparmored) |
455 |
Tank Platoon
1x M4A3E2 (Jumbo), 1x M4A3 (76mm), 1x M4A1 Sherman |
325 |
|
Weapons | Sherman Assault Gun Platoon
4x M4A3 (105mm) |
185 |
Light Tank Platoon
3x M5A1 Stuart |
140 |
|
Divisional Support | Mine Exploder Tank Platoon
2x Sherman Crocodile |
140 |
Armored Rifle Platoon
HQ Section, LMG, 60mm Mortar,2 Rifle Squads, +2 .50cal AAMG |
285 |
|
1650 |

Player 2 – Frank Keast – German Sicherungskompanie (Grey Wolf)
HQ | Sicherungs HQ
2x SMG Command teams, 2x HMG teams |
65 |
Combat | Sicherungs Platoon
1x Rifle Command, 6x Rifle Teams |
70 |
Sicherungs Platoon
1x Rifle Command, 6x Rifle Teams |
70 |
|
Sicherungs Platoon
1x Rifle Command, 6x Rifle Teams |
70 |
|
Weapons | Sicherungs Anti-tank Gun Platoon
3x 3.7cm PaK36 gun teams |
55 |
Support | Sturmpanzer Platoon
4x Brummbär |
280 |
Tank Hunter Platooon
2x Eleftant |
600 |
|
Captured Armoured Train
Locomotive, 2x Heavy Artillery Cars, 2x Tank-Hunter Cars |
210 |
|
Luftwaffe Heavy Anti-Tank Gun Platoon (Allied Platoon)
2x 8.8cm FlaK36 gun, extra crew |
115 |
|
Air Support
Sporadic HS129B3 |
115 |
|
1650 |

Player 3 – Michael J. Byrne – US 9th Division Armored Rifle Company, Dismounted (Bridge at Remagen)
HQ | Armored Rifle Company HQ
2x Carbine Team |
20 |
Combat | Armored Rifle Platoon (Dismounted)
1x Carbine Team, 5x Rifle Teams, 5x Bazooka Team, LMG, Mortar |
270 |
Armored Rifle Platoon (Dismounted)
1x Carbine Team, 5x Rifle Teams, 5x Bazooka Team, LMG, Mortar |
270 |
|
|
Armored Anti-Tank Platoon
2x 37mm Gun |
75 |
Weapons | Sherman Assault Gun Platoon
3x M4A3 (105mm) |
210 |
Divisional Support | Mine Exploder Tank Platoon
3x Sherman Crocodile |
210 |
Heavy Tank Platoon
3x M26 Pershing |
595 |
|
1650 |

Player 4 – Phil Dalbeck – British 6th Guards Tank Squadron (Nachtjäger Digital)
HQ | Guards Tank Squadron HQ
1x Churchill V CS |
105 |
Combat | Guards Tank Platoon
1x Churchill IV (Applique Armour), 2x Churchill VI (Applique Armour) |
335 |
Guards Tank Platoon
1x Churchill IV (Applique Armour), 2x Churchill VI (Applique Armour) |
335 |
|
|
Guards Tank Platoon
1x Churchill IV (Applique Armour), 2x Churchill VI (Applique Armour) |
335 |
Weapons | Guards Tank Recce Platoon
3x Stuart VI, +.50cal AAMG |
160 |
Divisional Support | Anti-Tank Platoon (SP), Royal Artillery
4x M10C 17pdr SP |
370 |
1640 |

Player 5 – Johnnie Walker – British (Canadian) Rifle Company (Market Garden)
HQ | Canadian Rifle Company HQ
2x Command Rifle Teams |
30 |
Combat | Rifle Platoon (Canadian)
7x Rifle/MG teams, 1x PIAT team, 1x Light Mortar team |
190 |
Rifle Platoon (Canadian)
7x Rifle/MG teams, 1x PIAT team, 1x Light Mortar team |
190 |
|
Weapons
|
Anti-Tank Platoon (Canadian)
4x OQF 6pdr Gun teams |
150 |
Brigade Support | Canadian Machine-gun Platoon (Canadian)
4x Vickers HMG teams |
170 |
Divisional Support | Canadian Armoured Recce Platoon
2x Sherman V, 2x Sherman VC Firefly |
460 |
Canadian Armoured Recce Platoon
2x Sherman V, 2x Sherman VC Firefly |
460 |
|
1650 |

Player 6 – Greg Fyfe – Soviet Peredovoye Otryad [Forward Detachment] (Red Bear)
HQ | Peredovoye Otryad HQ
2x Command Rifle Teams |
30 |
Combat | Gvardeyskiy Tankovy Company (Guards)
10x T-34/85 obr 1943 |
640 |
Tank Rider Company (Guards)
7x SMG teams, 1x Commissar Team |
150 |
|
Weapons
|
Tankovy Company
10x T-34 obr 1942 |
350 |
Anti-Aircraft Platoon
3x DShK Truck |
60 |
|
Corps Support | Guards Rocket Mortar Battalion
4 BM-13-16 Katyusha, with extra crew |
130 |
Air Support
Priority IL-2M Tip 3M Shturmovik |
290 |
|
1650 |

Round One – Counterattack
This mission allowed players who had invested in Spearhead units to get a good use of them. With the mission map putting players across the table from each other, but leaving one half of the table open, there was plenty of opportunity to slip the Stuarts over and put something scary into position nearer the objectives.
The mission ‘Winning the Game’ had also been clarified, meaning that the attacker really has to push the objectives, but have the chance to keep in the game after turn six, if they manage to remain close by.
WINNING THE GAME: The Attacker wins if they start their turn on or after the sixth turn with a Tank, Infantry, or Gun team within 4”/10cm of an Objective, and end it with no Defending Tank, Infantry, or Gun teams within 4”/10cm of that Objective.
The Defender wins if they end a turn on or after the sixth turn with no Attacking Tank, Infantry, or Gun teams within 8”/20cm of the Objectives.
The 1st Draw
- Phil’s Chruchills were drawn against Brian’s US Tanks,
- Johnnie’s Canadian Rifles faced Michael’s US Armoured Rifles, and that left
- Greg’s Forward Detachment to try to dislodge Frank’s Sicherungs, and the impressive looking Armoured Train.
The 1st Games
Given that many of our players on the day were new to tournaments, and almost all players unused to Version 4, I was mainly on hand to advise on rules queries, and thus not able to focus on the action on the table too much, but there were notable points in each game, which I’ll try to remember.

Flamethrower Tank Teams are now very dependable Infantry killers. In the previous editions, those Confident Trained Crocodiles, or OT-34 platoons would roll up, fire their load and because of their 4+ skill rating, they’d maybe knock out a couple of teams before packing up and going home. Now, the two players who took Sherman Crocodiles found that they could get into position near infantry and dig one or two teams out of cover every turn despite Concealment and Gone to Ground; better value for money.

The change in the mission were meant to reduce the amount of Draws that players were reporting. So, did the changes work?
Round 1 results
- 7 Phil BEAT Brian 2
- 2 Johnnie DRAW Michael 1
- 7 Greg BEAT Frank 2
I’d say there’s been a positive effect on this mission at least. From what I saw on the tables, players were pushing for objectives, trying to cover their own and ending up in tricky situations.
++LUNCH BREAK – Painting Competition++
The lunchbreak included a painting competition, which was judged by other patrons and staff of Common Ground Games, to ensure there was no favouritism towards any of the entrants. The results of this will be revealed at the end of the article. But as you can see from the pictures below, the entrants were all very skilled painters, and every entered unit was rated very highly by our judges.




Round Two – Dust Up
This round saw the return of an old favourite mission of mine, and others too. As this one is a meeting engagement, it didn’t matter who was attacking or defending, you had to go for your opponent’s objective or risk a draw. This is the one where infantry companies tend to try to grind out a draw, or face defeat.
There’s no big change in the Winning the Game for Dust Up, just a clarification of the distances.
The 2nd Draw
- Phil vs Greg
- Frank vs Michael
- Brian vs Johnnie
The 2nd Games

Wandering round the tables, I saw players attempting to outflank one another. I saw tanks burning in their hordes, especially those painted in Soviet Green. But most importantly, I saw players playing towards the mission and trying their best not to just sit back and accept a draw. This is the thing that prompted Phil into the re-writing the mission conditions, a direct response to the amount of draws that were seen at Grand Tournaments and Open competitions around the world.

So, how did this one turn out?
Round 2 Results
- 8 Phil BEAT Greg 1
- 7 Frank BEAT Michael 2
- 8 Brian BEAT Johnnie 1
Round Three – Breakthrough
Breakthrough is a great mission that really gets players thinking. The attacker has to worry about getting through the line, but also has the backup of knowing their reserves are coming on behind the defender, but to remember that the defender’s reserves are also going to come in from a ‘pincer’ movement. A fun mission, which I saw a lot of action for on our tables.
The 3rd Draw
- Michael vs Brian
- Frank vs Phil
- Greg vs Johnnie
The 3rd Games

With my memory sketchy from the weekend, I can’t honestly remember if there were any major complaints about any of the missions played, but I did try my best to give reasonable responses, and if players were still unsure, no doubt the fantastic community on the Forums would be able to help.

The 3rd Results
- 8 Michael BEAT Brian 1
- 7 Frank BEAT Phil 2
- 8 Greg BEAT Johnnie 1
Results and Prize-giving
With all of the games wrapped up, and only one draw on the cards from the day, it is fair to say that the games were very toughly fought, with every player giving their all, even when it looked certain that defeat was inevitable.
But now the important bit, who won and who went home with the Wooden Spoon?
Best General
1 | Phil Dalbeck – 6th Guards Tank Squadron | 17 |
2 | Greg Fyfe – Peredovoye Otryad | 16* |
3 | Frank Keast – Sicherungskompanie | 16* |
4= | Michael Byrne – 9th US Armored Rifle Company (Dismounted) | 11 |
4= | Brian Wilson – 3rd US Tank Company | 11 |
6 | Johnnie Walker – Canadian Rifle Company | 4 |
*Greg finishes ahead of Frank due to their head to head result going in Greg’s favour

A slightly surprising winner, given that Phil is very new to Flames of War. He played two years ago, but had to cut his involvement short, and hasn’t had much game time since then, as he is a father to a young one, but he did well.
Best Painted
Of course, there was also the painting competition, which you’ve already seen the runners up, so here is the winner’s entry:

Both Frank and Johnnie are accomplished painters. Frank runs the ‘Panzer Schule’ painting service, has contributed a few article to this fine blog, and posts semi-regular videos, whilst Johnnie is an admin on the Flames of War Painting Group on Facebook.
In the end, Johnnie won in a tie-break with his Canadian Rifle Platoon and walked away with the plaque.

Summing Up
Congratulations to them all on their victories, close calls, and from all of them, their sporting play.
As a parting comment, I will commend every player who turned up to the event. The atmosphere was very relaxed, almost casual, despite it being a tournament. There was not one moment where a player looked upset, hard done by, or completely lost, and for that I’d like to thank the experienced players for helping out their opponents; and the newer players for bringing themselves into the Flames of War tournament scene here in Scotland.
Thanks for the report and photos. Seems like a fun competition played in good spirit. Nice to see a positive V4 report.
I’m a fow player living in Edinburgh as a student when and where do you play?
Hi Lucas, there are players in: Glasgow, Dunfermline, Livingston and Stirling. There are a few players in Edinburgh too: Games Hub.
Also, look for Flames of War Scotland on Facebook for updates.
the united states of america would like to apologize to the world for:
1. trumpf
2. anyone who had to play ‘doc’.
we are sorry.
I have had to play ‘doc’ a number of times (5+). it has not been as much fun as it should have been.