Fortress Europe – Late War, so it begins
General MacArthur
Old Soldiers never die they just fade away
The beginning
Two years have passed since Flames of War version 4 hit the shelves and our gaming tables. Boy have we come a long way. Midwar has been revitalized with eight army books and more to come with Paratroopers, and other minor nations. As fun as Mid War has been, the biggest period in any WW2 wargame are the iconic battles of 1944 and 45, or as we call it ‘Late War’. Battlefront have been hyping the start of the Late War journey since Xmas and we are now ready to set sail with the first book Fortress Europe.
At the UK Open Day Peter, one of the Battlefront Directors, admitted that some mistakes were made with Mid War. The releases were too slow and the initial launch could have been better supported with the initial range. Well, the good news is that Battlefront have listened and from 6 June 19 Fortress Europe hits the shelves and players will be able to play all of the big four nations with a respectable number of formations.
This will be followed in July with a dedicated D Day US Book and, in September, with the Germans.
Let’s take a loot at Fortress Europe then.
In short
What does it do?
In the coming articles we will be breaking down Fortress Europe, taking a look at lists in detail, and discussions about who we think are the winners and losers in Late War, as well as how expand your current Mid War lists to late war. However, lets look at what this book actually delivers:
- 25 formations (plus support) for US, British Empire, USSR and ‘Ze Germans’.
- A full re-balance of points for Late War.
- The ability to field most of your existing Mid War armies, mostly 1943 lists and units, in the new Late War points in order to reflect early 1944.
- A couple of new units (e.g Fireflys and T34 85mm).
- A greater focus on medium armour balance.
Basically you can take your Mid War “Ghost Panzer” German Army and pick up at the start of Bagration, or pick up your British Churchill Squadron and run it in Italy. Broadly the book covers up to June 5th 1944, when the dedicated army books will pick up.

Look and feel
As mentioned above, all the Late War units have been re-balanced to the 100pt standard. My initial impression is that feed back from Mid War has been taken onboard.
Firstly, you don’t have the swarms of light tanks and armoured car formations to hand.
Secondly, medium armour is reasonably priced, although naturally this will happen as armour points come down. You are looking at between 3-5 pts for a medium tank depending on the ratings and gun, with heavies rocking in at the 10-12 level. Mid War was a really tough place for medium armour especially German (due to the high ratings). If you took seven Panzer IVs you only had 9 pts spare, now you have 61!
Here are some examples of what s 100pt force now looks like.
US

Armoured Rifle Formation (Now trained)
HQ – Two SMG teams in Jeep
Full Armoured Rifle Platoon
Full Armoured Rifle Platoon
Armoured Mortars.
Tank Destroyer Formation (Now Careful and trained)
HQ 2 x Stuarts
4 x M10s
4 x M10s
Armoured Recon patrol
Support
3 x M7 Priests (Veteran)
5 x M4 Sherman (Now trained)
Soviet
The Soviets have the longest wait for their dedicated book and therefore have largest number of formations, allowing players to tide themselves over. They also get the T34 85mm to make sure they have the tools needed to deal with higher end armour, something they struggled with in Mid War.


T34 Hero Battalion (Aggressive trained with 3+ tactics)
HQ T34 76mm
2 x T34 76mm & 2 x T34 85mm
2 x T34 76mm & 2 x T34 85mm
2 x T34 76mm & 2 x T34 85mm
Full Hero SMG Company
6 x 82mm mortars
Support
4 x SU85
7 x T70s
IL2s (Yup trained AT5 rockets)


British
The British lists broadly reflect the fight for Italy (Which allows you to use some of your sandier bases from Mid War. They have lost some equipment such as the Valentine and Crusader formations due to them being phased out, however I think players will be pretty pleased with how the Sherman and Churchill Company run. 17pdr M10s are also quite a beast at AT14.

Churchill Armoured Sqn
HQ 1 x Churchill 6pdr
3 x Churchill 6pdr
3 x Churchill 6Pdr
3 x Churchill 6Pdr
3 x Sherman 75mm & 1 x Firefly (AT14)
Support
Rifle Platoon (Now with an AT10 PIAT instead of ATR).
4 x 25pdrs (Fearless careful veteran)
4 x M10 (AT12 careful trained – you can take 17pdr “version at AT14)

German
The Germans are big winners in this book. While they don’t get any new toys the change in points means that players can field formations that you just weren’t affordable on a balanced Mid War list such as Panthers and Panzer IVs. So in some ways German players are actually getting to play with a lot of stuff on the table they won’t have done in MW. A bit of re balancing has gone on and the points have even gone up on Marders compared to MW after player feedback. The Panzerfaust is now an option and allows a single team to use one each phase. This can be any base so there is now no way to snipe it out of the platoon.

Panzer III & IV mixed tank company (Cautious Confident Veteran)
HQ 2 x Panzer IV
4 x Panzer IV
4 x Panzer IV
2 x Tigers (2+ last stand and remount)
Support
3 x Nebs
Full Armoured Grenadiers

What excites me is the fact that each time I look further into the book and consider lists, I find something else I want to try.
Even making the lists above I found two new ones (US and British) which I think would be fun and also viable against a good range of opponents.
Yes, as in any game there are units that are perhaps a better value than others, but certainly nowhere near the extremes most people think have been evident in Mid War. Some units have even gone up in cost. For example Marders have gone up in points, whereas a lot of medium armour is around 50% of its Mid War cost.
Conclusion
This is an exciting start to Late War, and at first impressions the balance allows you to represent a good mix of forces. Both infantry with tank support and tank formations seem fun and viable.
Soviets now seem to have a real place with the T34/85s meaning they dont have to rely on the lend lease any more while Germans get to field a range of toys that were just too expensive to use in MW.
Basically it allows you to take your mid war army and breath a whole new lease of life for it, whether its fighting in Italy with your dusty previously desert troops, or pushing back the Germans across the Eastern Front. Most importantly there is plenty here to tide all nations over until their own dedicated books get released. While my lips are sealed on their content what i can say is ‘The Future is bright, the future is Late War’.
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